Hey!
Just wanted to give some random info about Alizas Journey when I started working on it.
When I started to work on Alizas Journey, Aliza supposed to have ability to change between Archer and Warrior.
But because I was new to World Editor, I had no idea how to do it.
Then I changed idea to that youve three different ways to continue the campaign, which were of course basic ideas: Warrior, Mage, Ranger.
But this was thrown away because of huge amount of work, such as Map work, how the story goes on because I planned it to have different endings and so on.
Like early version of Alizas Journey Beginning, there was three places to end the campaign, some people may remember those but I changed it to only magic because of... Magic?
This change was probably in version 1.0.5.
"*Chapter 13
- Changed couple of things in this chapter."
Actually Alizas Journey - Beginning were supposed to have Special Chapter where Aliza could use ALL of those three powers, so I succeed to make simple system to change hero to other.
But because of I didnt know how to save learned abilities, I stopped working on it.
Some time later, I learned the how to save heroes, and so I started to work on Alizas Journey - Magic, and changed the ending of Beginning.
And there youve it, small story how many times I changed my plans on my campaign.
But now, Heres the updated list of updates which are coming in 1.1.4 version of Beginning.
Version 1.1.4
*General Changes
- Additional "Alizas Journey" Quest is now removed from all chapters.
- Quest logs uses now Quest requirements. (Quest log looks better!)
*Chapter 1
- Minor Changes.
*Chapter 2
- Starting "Movie" is no longer in cinematic mode.
*Chapter 4
- Minor Changes.
*Chapter 5
- Loading screens text updated.
- Human Female says the message only once. (Bug Fix)
*Chapter 6
- Chapter name updated.
- Loading screens text updated.
- Save the kids and save the footman quests are merged into one, the objectives are not changed.
*Chapter 9
- Magic Addiction causes noise and effect when the damage is dealt.
- Magic Addiction takes longer to deal the damage, but also deals slightly more than previously.
- Burning Oil area effect is slightly smaller, but does slightly more damage.
- Minor Changes.
*Chapter 10
- Loading screens text updated.
- Silondrei can pick up mana and health runes.
- Starting Units get damaged even if you skip the cinematic.
- Terrain & Detail Updates.
- Some Minor Changes.
*Chapter 12
- Gnolls now grant gold and wood when killed (Depends on type), gold coin drops has been removed.
- Permission for blacksmith is now granted at wave 6 instead of wave 7.
- When you upgrade Improved bows from blacksmith, player blue (Citizens) will get it as well.
- Fountains now provides mana and health faster, also grants small speed bonus while nearby.
- Gnolls stats have been changed. (Ups and downs)
*Chapter 13
- Typo fix.
*Credits
- Loading screens text updated.
The update is probably coming on next week.
Cheers!